Vector Camera

I need to code the LookAt function myself. I mean that instead of giving my camera 3 angles that tell it where to look I’ll give it a point to look at. How is it done - are there any tutorials on that subject (note that the rest of the camera issues are already implemented).
I’ll highly appreciate any help.

might be just what you’re looking for…

Divide Overflow
– Divide Overflow rulez !

10x for your reply but I eventually solved it , it was just a simple calculation of the angles between the vector and the axes.
10x anyway!