vbo and fbo

Hello, I should verify in my code vbo and fbo support.
What’s the best way to do it?

Buffer objects have been core OpenGL functionality since OpenGL 1.5, which was over a decade ago. Framebuffer objects have been core since OpenGL 3.0, which was in 2008.

That’s not to say that you won’t run across OpenGL implementations that don’t support these things. These will generally be outdated hardware with no-longer-supported graphics drivers. If you want to support such hardware, you can.

But you’ll have to do a lot of version checking to do so.