I have a few problems and I would like to ask you to confirm a few things:
- It seems that once again I ran out of varying floats (60 in my case). However, neither Shader Designer where I usually test my shaders nor the compiler in my application warned me of this. The shader simply did not work it even seemed to freeze. A few times I even got the dreaded BSOD.
I spent days trying to find out what was wrong and only after I commented out two of my varyings did everything get back to normal.
Is this ‘normal’ that there is nothing to warn me about having more varyings (with the built ins, of course!) that the hardware can handle?
- I even tried to install the latest nvidia driver because I thought it might be a bug in the driver. Of course it did not help with the varying issue, but Shader Designer stopped working. It does not even start. Rendermonkey, which is the other shader IDE I use from time to time still works, but if a shader can be tested in Shader Designer, I prefer it for its simplicity.
Did anyone try the latest nvidia driver with Shader Designer? Can you confirm if it works or not?