Hello, i am making a program in which i am drawing 2D shapes stored in VBO’s,
- and i am implementing pan and zoom with glScalef(),Translatef() etc… But it seems not to work with VBO’s…What is wrong i am doing???
- Also i trying to use glViewport(…) it works correct with immediate codes but with VBO’s it only stuck to (-1,1,-1,1) , why??