Hi,
I want to use a compiled program but the glslang validator doesn’t build if there are this kind of operator : ++, ^=, >>=
the shader is :
#version 150
out vec4 outColor;
void main() {
int i = 0;
++i;
outColor = vec4(1.0, 0.0, 0.0, 1.0);
}
The output is :
#version 150
out vec4 outColor;
void main(){
int i = 0;
<bad token> i;
outColor = vec4(1.0, 0.0, 0.0, 1.0);
}
Best regards,
Robin