I’m having trouble understanding how to use glMultiTexCoord to render only a sub-region of a texture to an object.
I understand that glMultiTexCoord in ES 1.2 is equivalent to glTexCoord in the Current Opengl Implementation.
The confusing arises because… in all the examples for glTexCord, the calls are made between the begin/end statements. ES doesn’t have these.
Also, does the glMultiTexCoord replace the glTexCoordPointer? An example of using glMultiTexCoord for a single texture would be greatly appreciated!