We are currently using dotXSI file format in XSI for our game exports, but want to change over to Collada. We use .fx files from FX composer, but it seems that XSI doesn’t export .FX as its not supported by Collada. Is this true? I’ve looked through the specification doc for 1.4.1 and can only see profiles for CG, GLES, and GLSL.
If this is the case I’m wondering what the standard work around is for game developers using .FX
Work around suggested by SoftImage:
- Convert the FX shader information as a CustomPSet on the material using a script
- The exporter should be able to carry that around to the COLLADA file as an <extra> node
Any other solutions available?