I’m having no joy with this. I get a “white square” like when I forget to enable GL_TEXTURE_2D.
Does anyone know how to correctly specify an 8-bit paletted texture using this extension?
cas
I’m having no joy with this. I get a “white square” like when I forget to enable GL_TEXTURE_2D.
Does anyone know how to correctly specify an 8-bit paletted texture using this extension?
cas
To reply to myself:
remember to bind the texture first, then call glColorTableEXT, then call glTexImage2D… and it works
duh.