I would like to know if i use the double buffer(ie. glutInitDisplayMode(GLUT_DOUBLE…)
is it mean that i can’t use texture mapping for the object? because I try it ,and no response from the screen, but if i use single buffer, it works?
I would like to know if i use the double buffer(ie. glutInitDisplayMode(GLUT_DOUBLE…)
is it mean that i can’t use texture mapping for the object? because I try it ,and no response from the screen, but if i use single buffer, it works?
When using double buffers, you must call glutSwapBuffers in the end of your drawing function.