using .dll's

Hi folks,

I’ve got a very basic programming-question: I’ve previously build .dll’s in Visual Basic and C#, and I’m rather <snip>'ed that I have to do those all over again, in C++!
But is that strictly necessary?
Some of the .dll’s are very basic and do not depend on say frameworks that’s no longer present.

I’m using an Asus 64bit, win7, OpenGL 3.3 core and MinGW from a msys-console with makefiles prepared by Premake4. My setup of specific opengl libraries and working-environment seems to have survived a recent system-reinstall … that’s so far been my prime goal. Perfect outset for learning what’s going on!

cheers, Carsten

You would be better posting on a .net forum. I know you can mix c++ with .net but I have not done it

Hi Tonio,
The problem-set is dawning to me …
The MinGW-pages has some vage workaround, so I’ll probably make a re-write/translation of the code into C++.