Using blending to add two values


I am new to using OpenVG and I would like to know if it is possible to add to RGBA or Floating point values using blending. Can blending be done without involving the entire OpenVG pipeline.

Thanks! :slight_smile:

I’ve only done some minor stuff with OpenVG on RaspberryPi which had a wrapper around the pure OpenVG stuff, but there are some Github repositories with OpenVG examples like this you can check out.