I’m using Win32 and not using GLUT or MFC.
I’m currently loading a 24bit bitmap for
my 2 colour fonts (a bit wasteful!).
The 24bit bitmap loads fine, but any image
of less bit depth appears blank.
This is the format i’m using for 24bit bitmaps:
but it doesn’t work for 8bit.
What should go i place of the GL_RGB?
What do you have to do differently with 8bit textures?
Can anyone point me in the right direction?
Any help much appreciated!