User Interface using OpenGL

Hello.Im new to OpenGL…I am developing a small time project on Windows using the OpenGL API.Im using VC 6.0 as my compiler.
This project is something like the MS Paint editor for drawing editing etc.
I have developed some background programs…I would like to know how we can include a good UI…that is, as in MS Paint where we can choose one drawing option among the many available…Please help…

I’m not sure if this is exactly what you are looking for but you can create an OpenGL rendering context and attach it to a sub window in .net

See here for the basics:

you can then use the .net UI stuff which should be quite simple. I use something similar in C++/CLI for some tools,

Yeah that was kinda what i was looking for…I got an idea as to how i can proceed now…
Thanks for your help.