What is the best method for forcing a UCP to be transformed by the modelview matrix? I’m not so much concerned about performance, more about doing it The Right Way.
At this point, I suppose for every frame I could:
glGet the modelview matrix
multiply by the UCP definition
redeclare the UCP with new definition
But, this seems very expensive for the end effect. Is there some magical shortcut I can enable which forces UCP’s to be transformed by the modelview matrix?