Unity can't hide hands when tracking is lost

Hello guys,

My problem is fairly simple but yet I have spent too much time on this.

I’m using the latest xr hands package with OpenXR in Unity, this package gives options to desactivate the hands renderers if the tracking is lost yet I didn’t manage to make it work.

I am using Unity 2021.3.13, a vive focus 3 and the OpenXR plugin on Windows.

I thank you in advance for any idea you could have :slight_smile:

Have a nice day.

This sounds like a bug in the “XR Hands” package, I do not know what this is. The (not great named) XrHandJointLocationsEXT::isActive value I think is what should contain the data you want.

Which sample/components are you using?