I’m new to OpenGL, and I’m currently trying to display the contents of some geometry arrays that have been created using a Wavefront file (.obj) to OpenGL Perl converting script.
The geometry will display on the screen, but theres some big unexplainable artifacts in the image. It only happens when the object is rotated substantially to the diagonal.
Below is an image of three screen shots, showing how the artifacts depend on the rotation of the object…
My mind is jumping to thoughts of Depth Buffering, Materials and Lighting. But I’m such a newb that I’m not sure where to start. Everything seems to be in working order as far as I can see.
Any help would be massively appreciated!
Thanks in advance!