Anyone good at understanding some of GLexpert’s messages?
For example I get this message when I try to rendering using a GLSL shader.
OGLE: Category: 0x00002000, MessageID: 0x008D0002
The current program/shader related state may lead to non-optimal
performance: Fragment Program 3 is going to be recompiled because
the shader key based on GL state mismatches.
GL_CLAMP_VERTEX_COLOR_ARB is clamped. GL_CLAMP_FRAGMENT_COLOR_ARB is clamped. There are 0 constants bound by this program. Texture 0 uses an 8 bit fixed point format. Texture 0 is bound to texture target GL_TEXTURE_2D.
What does this mean? I tried disabling clamping before I render but the message still occurs, so I’m missing something.
Any insight is appreciated.