Unclamped values in float pbuffer with gforce fx 6600+


how do I ensure that the values output from my fragment program aren’t clamped when writing them to a fp16 or fp32 pbuffer?


– wang

Clamping is automagically disabled when writing to a floating point framebuffer. At least, that’s what the extension spec says.

This topic was automatically closed 183 days after the last reply. New replies are no longer allowed.