U/V coord.'s while using "auxSolid....()" out of GL-auxilary library ??

Hi folks.

I’m using the OpenGL auxilary library for writing some tutorials, because i can save a lot of code by using “auxSolidCube(…)”, for example if i need a simple object on my screen for demonstrating some programming things.
My question is:
is it possible to generate U/V coordinates for the objects, generated by the “auxSolid…()” functions ???

any help ??