Hi all,
I followed the 3ds loader tutorial to create my application that loads a 3D face with texture from 3ds file. Now I want to add another texture on top of the previous texture with some transparency so I can reflect some new patters on the model.
Can I have overlapping texture on a model with different transparent level? How can I achieve this?
When I call the 2nd texture with transparent level it just replaces the first texture
glBindTexture(GL_TEXTURE_2D, LoadBitmap(“texture2.bmp”);
Thanks in advance.