I have two Simple questions:
I want to use GL_VERTEX_ARRAY to render my point clouds which are in form of hundrads of SCANLINES where each scanline contains thousands of points (in two dimentional STL vector).
Is there anyway we can use two dimensional arrays in GL_VERTEX_ARRAY?
If yes how would we manage glVertexPointer
Can we use STL vector in GL_VERTEX_ARRAY?