trying to make a rpg engine..need help.

Originally posted by method5:
any idea why it would do this?? just show them in one solid color…

for(i = 0; i<MaxY-1; i++) {
for(int j = 0; j<MaxX-1; j++) {
tile = map[dCameraX + j][dCameraY + i];

glBindTexture(GL_TEXTURE_2D, tiles[tile]);
glBegin(GL_QUADS);
glVertex2f(drawingx, drawingy);
glVertex2f(drawingx + 32, drawingy);
glVertex2f(drawingx + 32, drawingy + 32);
glVertex2f(drawingx,drawingy + 32);
glEnd();

drawingx = drawingx + 32;
}
drawingy = drawingy + 32;
drawingx = doffsetX;
}

Notice something? Yep …
You need texture coordinates here!

glBindTexture(GL_TEXTURE_2D, tiles[tile]);
glBegin(GL_QUADS);
glTexCoord2f(0.0f,0.0f);
glVertex2f(drawingx, drawingy);
glTexCoord2f(1.0f,0.0f);
glVertex2f(drawingx + 32, drawingy);
glTexCoord2f(1.0f,1.0f);
glVertex2f(drawingx + 32, drawingy + 32);
glTexCoord2f(0.0f,1.0f);
glVertex2f(drawingx,drawingy + 32);
glEnd();

THANK YOU GUYS SOOO MUCH! IT WORKS!!

I sure feel like a genius sometimes …

considering i didnt know a thing about c++ or opengl on friday… i feel like one too :slight_smile: