Thanks so much for your kind comments.
The SPEED problem that you pointed out, just as I mentioned in my first post, puzzles me from the very beginning. I think I must adopt a Constant Timing method or something like that, instead of the one I’m currently using, which is based on following:
thus the running speed varies due to different machine speed. But how to set up a Constant Timing system? I haven’t got an idea yet. Please help.
As to the 60Hz problem, I haven’t noticed it before. Thank you so much for pointing it out. Yeah, I’ll soon be working on it.
And, I’m not sure what on earth the game looks like finally on your machine. Just as what I mentioned in my first post, I’ve found that it looks a little bit different on different machines. On some the room looks dark but the pool table well lit up by the light above it, which creates a very realistic visual effect; on some others the whole room looks averagely bright, which seems less realistic. The highlights on the balls encounter similar problem. I’m using the so called two pass rendering. Refer to this: http://www.opengl.org/discussion_boards/ubb/Forum2/HTML/006547.html I’ve checked OGL version on the DIFFERENT MACHINES, but they seem to me just the same. To clearify this problem, I’ll put some screenshots here soon.
The SPIN feature, as GUNSBOY mentioned, seems a little bit hard. You must have noticed the rolling of the balls in the game. Seems cool, right? But actually the effect is only a SIMULATION to the reality. To achieve the right thing requires quite some Physics talents, which may be beyond me, who is an Economics major after all But I do hope to have your opinions. Please help.
I’m totally a GL fan, but you know, I’m a Chinese, sometimes I’m not so sure about whether what I say exactly expresses what I mean to express. Anyway, this forum helps me greatly. I always hope to be your friend personally.
BTW, GameDevPlant.com is my personal GL website, but in Chinese