I am developing a 32-bit OpenGL-based application on 64-bit Windows XP.
Currently I am trying to solve a strange and complicated OpenGL problem related to texturing and involving third-party libs (FreeType2 and FTGL). It seems that it might take me very-very long to find the reason unless I start using some tool like OpenGL debugger.
I have tried an evaluation version of gDebugger but it behaves very strangely on 64-bit WinXP. It looks as if gDebugger is purely 32-bit.
Could you please recommend any tool(s) for debugging OpenGL problems in 32-bit apps on 64-bit Windows XP?
Thanks a lot in advance!