Before I go bruising my head too much on this, is anyone else having trouble/problems/errors/artifacts working with geometry shaders on AMD/ATI hardware using the new Catalyst 9.8 driver?
The new driver supports ARB_geometry_shader4/EXT_geometry_shader4, but I’m getting results that look (at best) like only the first N triangles per frame get rendered, or (at worst) like only portions of the triangles get rasterized.
I’ll post anything I can figure out on my own here. But if this is a universal problem, then I’ll just wait for 9.9.
ps. This is on a Radeon 4850.
pps. The code renders fine on Nvidia HW.