# Trouble loading Call of duty

**URL:** <https://community.khronos.org/t/trouble-loading-call-of-duty/11316>\
**Category:** OpenGL: User Software\
**Created:** [December 26, 2004, 11:45am UTC](https://community.khronos.org/t/trouble-loading-call-of-duty/11316 "2004-12-26T11:45:00Z")\
**Posts on this page:** 12\
**Page:** 1

<div class="post-metadata">

**Author:** ![jojo0505](https://community.khronos.org/letter_avatar_proxy/v4/letter/j/48db29/32.png) [@jojo0505](https://community.khronos.org/u/jojo0505)\
**Post date:** [December 26, 2004, 11:45am UTC](https://community.khronos.org/t/trouble-loading-call-of-duty/11316/1 "2004-12-26T11:45:00Z")

</div>

I get this messege when tryin to load the game. Direct x is 9.0c. Drivers from video card were just updated. How do i fix this?

COD 1.3 build win-x86 Mar 2 2004  
----- FS\_Startup -----  
Current language: english  
Current search path:  
C:\PROGRA~1\CALLOF~1\main\pak9.pk3 (149 files)  
C:\PROGRA~1\CALLOF~1\main\pak8.pk3 (235 files)  
C:\PROGRA~1\CALLOF~1\main\pak6.pk3 (3 files)  
C:\PROGRA~1\CALLOF~1\main\pak5.pk3 (4858 files)  
C:\PROGRA~1\CALLOF~1\main\pak4.pk3 (1668 files)  
C:\PROGRA~1\CALLOF~1\main\pak3.pk3 (1992 files)  
C:\PROGRA~1\CALLOF~1\main\pak2.pk3 (694 files)  
C:\PROGRA~1\CALLOF~1\main\pak1.pk3 (2642 files)  
C:\PROGRA~1\CALLOF~1\main\pak0.pk3 (12816 files)  
C:\PROGRA~1\CALLOF~1/main  
C:\PROGRA~1\CALLOF~1\main\localized\_english\_pak3.pk3 (7 files)  
localized assets pak file for english  
C:\PROGRA~1\CALLOF~1\main\localized\_english\_pak2.pk3 (9 files)  
localized assets pak file for english  
C:\PROGRA~1\CALLOF~1\main\localized\_english\_pak1.pk3 (3736 files)  
localized assets pak file for english  
C:\PROGRA~1\CALLOF~1\main\localized\_english\_pak0.pk3 (1204 files)  
localized assets pak file for english

## File Handles:

30013 files in pk3 files  
execing default.cfg  
couldn’t exec language.cfg  
couldn’t exec config.cfg  
couldn’t exec autoexec.cfg  
========= autoconfigure  
configure.csv: using configuration 2000 cpu MHz 256 sys MB 64 vid MB  
execing configure.cfg  
fs\_basepath is write protected.  
fs\_homepath is write protected.  
Hunk\_Clear: reset the hunk ok  
…detecting CPU, found AMD w/ 3DNow!  
Measured CPU speed is 2.00 GHz  
System memory is 448 MB (capped at 1 GB)  
Video card memory is 64 MB  
Streaming SIMD Extensions (SSE) supported

## ----- Client Initialization ----- ----- Initializing Renderer ----

----- Client Initialization Complete -----  
----- R\_Init -----  
Initializing OpenGL subsystem  
…initializing QGL  
…calling LoadLibrary( ‘C:\WINDOWS\system32\opengl32.dll’ ): succeeded  
…setting mode 4: 800 600 FS  
…using colorbits of 32  
…calling CDS: ok  
…registered window class  
…created window@0,0 (800x600)  
Initializing OpenGL driver  
…getting DC: succeeded  
…GLW\_ChoosePFD( 32, 24, 8 )  
…43 PFDs found  
…hardware acceleration found  
…PIXELFORMAT 8 selected  
…creating GL context: succeeded  
…making context current: succeeded  
Initializing OpenGL extensions

## GL\_VENDOR: S3 Graphics GL\_RENDERER: KM400/KN400/MMX/K3D GL\_VERSION: 1.2 GL\_EXTENSIONS: GL\_ARB\_point\_parameters GL\_ARB\_multitexture GL\_EXT\_blend\_color GL\_EXT\_blend\_minmax GL\_EXT\_blend\_subtract GL\_ARB\_texture\_env\_combine GL\_EXT\_texture\_env\_combine GL\_ARB\_texture\_env\_dot3 GL\_EXT\_texture\_env\_dot3 GL\_ARB\_texture\_env\_add GL\_EXT\_secondary\_color GL\_EXT\_texture\_lod\_bias GL\_ARB\_texture\_mirrored\_repeat GL\_EXT\_stencil\_wrap GL\_EXT\_fog\_coord GL\_ARB\_transpose\_matrix GL\_EXT\_separate\_specular\_color GL\_EXT\_rescale\_normal GL\_ARB\_window\_pos GL\_EXT\_abgr GL\_EXT\_bgra GL\_EXT\_packed\_pixels GL\_EXT\_paletted\_texture GL\_EXT\_vertex\_array GL\_EXT\_compiled\_vertex\_array GL\_WIN\_swap\_hint ----- CL\_Shutdown ----- RE\_Shutdown( 1 ) Shutting down OpenGL subsystem …wglMakeCurrent( NULL, NULL ): success …deleting GL context: success …releasing DC: success …destroying window …resetting display …shutting down QGL …unloading OpenGL DLL

Hunk\_Clear: reset the hunk ok  
Your video card appears to be missing one or more features required to run Call of Duty.

You should install the latest drivers for your video card, being sure to uninstall the old drivers first. If you already have the latest drivers, you should completely uninstall the drivers and then reinstall them. This fixes most problems. If the game still doesn’t work, it may be that your video card does not have the minimum features required. Please check the readme for more information, including a list of supported video cards.

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<div class="post-metadata">

**Author:** ![system](https://community.khronos.org/uploads/default/original/2X/b/ba89cb49313a0e869198c8be354afde8bcae027e.png) [@system](https://community.khronos.org/u/system)\
**Post date:** [December 27, 2004, 12:08pm UTC](https://community.khronos.org/t/trouble-loading-call-of-duty/11316/2 "2004-12-27T12:08:00Z")

</div>

> Originally posted by jojo0505:  
> Your video card appears to be missing one or more features required to run Call of Duty.  
> You use an integrated 3d chip that is not supported by the game (and never will be, no matter how many drivers/patches you install) because it lacks the hardware support for certain 3d features that are required to run COD.

Sorry, no can do.

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<div class="post-metadata">

**Author:** ![system](https://community.khronos.org/uploads/default/original/2X/b/ba89cb49313a0e869198c8be354afde8bcae027e.png) [@system](https://community.khronos.org/u/system)\
**Post date:** [January 13, 2005, 3:27am UTC](https://community.khronos.org/t/trouble-loading-call-of-duty/11316/3 "2005-01-13T03:27:00Z")

</div>

hi… i also have this problem…

I am using the nvida msi 6600gt graphics card…

drivers updated to 71.24 … but i can’t seem to run the game…

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<div class="post-metadata">

**Author:** ![system](https://community.khronos.org/uploads/default/original/2X/b/ba89cb49313a0e869198c8be354afde8bcae027e.png) [@system](https://community.khronos.org/u/system)\
**Post date:** [January 13, 2005, 3:46am UTC](https://community.khronos.org/t/trouble-loading-call-of-duty/11316/4 "2005-01-13T03:46:00Z")

</div>

i got this error

Parsing menu file:ui/main.menu  
Parsing menu file:ui/options.menu  
Parsing menu file:ui/options\_look.menu  
Parsing menu file:ui/options\_move.menu  
Parsing menu file:ui/options\_shoot.menu  
Parsing menu file:ui/options\_misc.menu  
Parsing menu file:ui/options\_graphics.menu  
Parsing menu file:ui/options\_sound.menu  
Parsing menu file:ui/options\_performance.menu  
Parsing menu file:ui/options\_driverinfo.menu  
Parsing menu file:ui/options\_credits.menu  
Parsing menu file:ui/options\_control\_defaults.menu  
Parsing menu file:ui/options\_graphics\_defaults.menu  
Parsing menu file:ui/connect.menu  
Parsing menu file:ui/quit.menu  
Parsing menu file:ui/vid\_restart.menu  
Parsing menu file:ui/language\_restart.menu  
Parsing menu file:ui/snd\_restart.menu  
Parsing menu file:ui/rec\_restart.menu  
Parsing menu file:ui/error.menu  
Parsing menu file:ui/save\_load.menu  
Parsing menu file:ui/briefing.menu  
UI menu load time = 727 milli seconds  
Parsing menu file:ui/pregame.menu  
Parsing menu file:ui/deadscreen.menu  
Parsing menu file:ui/victoryscreen.menu  
UI menu load time = 90 milli seconds  
RE\_Shutdown( 0 )  
------ Server Initialization ------  
Server: training  
Hunk\_Clear: reset the hunk ok  
----- FS\_Startup -----  
Current language: english  
Current search path:  
C:\PROGRA~1\CALLOF~1\main\paka.pk3 (41 files)  
C:\PROGRA~1\CALLOF~1\main\pak9.pk3 (149 files)  
C:\PROGRA~1\CALLOF~1\main\pak8.pk3 (235 files)  
C:\PROGRA~1\CALLOF~1\main\pak6.pk3 (3 files)  
C:\PROGRA~1\CALLOF~1\main\pak5.pk3 (4858 files)  
C:\PROGRA~1\CALLOF~1\main\pak4.pk3 (1668 files)  
C:\PROGRA~1\CALLOF~1\main\pak3.pk3 (1992 files)  
C:\PROGRA~1\CALLOF~1\main\pak2.pk3 (694 files)  
C:\PROGRA~1\CALLOF~1\main\pak1.pk3 (2642 files)  
C:\PROGRA~1\CALLOF~1\main\pak0.pk3 (12816 files)  
C:\PROGRA~1\CALLOF~1/main  
C:\PROGRA~1\CALLOF~1\main\localized\_english\_pak3.pk3 (7 files)  
localized assets pak file for english  
C:\PROGRA~1\CALLOF~1\main\localized\_english\_pak2.pk3 (9 files)  
localized assets pak file for english  
C:\PROGRA~1\CALLOF~1\main\localized\_english\_pak1.pk3 (3736 files)  
localized assets pak file for english  
C:\PROGRA~1\CALLOF~1\main\localized\_english\_pak0.pk3 (1204 files)  
localized assets pak file for english

## File Handles:

60108 files in pk3 files  
----- R\_Init -----

GL\_VENDOR: NVIDIA Corporation  
GL\_RENDERER: GeForce 6600 GT/AGP/SSE2  
GL\_VERSION: 1.5.3  
GL\_EXTENSIONS: GL\_ARB\_depth\_texture GL\_ARB\_fragment\_program GL\_ARB\_fragment\_program\_shadow GL\_ARB\_fragment\_shader GL\_ARB\_imaging GL\_ARB\_multisample GL\_ARB\_multitexture GL\_ARB\_occlusion\_query GL\_ARB\_point\_parameters GL\_ARB\_point\_sprite GL\_ARB\_shadow GL\_ARB\_shader\_objects GL\_ARB\_shading\_language\_100 GL\_ARB\_texture\_border\_clamp GL\_ARB\_texture\_compression GL\_ARB\_texture\_cube\_map GL\_ARB\_texture\_env\_add GL\_ARB\_texture\_env\_combine GL\_ARB\_texture\_env\_dot3 GL\_ARB\_texture\_mirrored\_repeat GL\_ARB\_texture\_non\_power\_of\_two GL\_ARB\_texture\_rectangle GL\_ARB\_transpose\_matrix GL\_ARB\_vertex\_buffer\_object GL\_ARB\_vertex\_program GL\_ARB\_vertex\_shader GL\_ARB\_window\_pos GL\_ATI\_draw\_buffers GL\_ATI\_texture\_float GL\_ATI\_texture\_mirror\_once GL\_S3\_s3tc GL\_EXT\_texture\_env\_add GL\_EXT\_abgr GL\_EXT\_bgra GL\_EXT\_blend\_color GL\_EXT\_blend\_equation\_separate GL\_EXT\_blend\_func\_separate GL\_EXT\_blend\_minmax GL\_EXT\_blend\_subtract GL\_EXT\_compiled\_vertex\_array GL\_EXT\_Cg\_shader GL\_EXT\_depth\_bounds\_test GL\_EXT\_draw\_range\_elements GL\_EXT\_fog\_coord GL\_EXT\_multi\_draw\_arrays GL\_EXT\_packed\_pixels GL\_EXT\_pixel\_buffer\_object GL\_EXT\_point\_parameters GL\_EXT\_rescale\_normal GL\_EXT\_secondary\_color GL\_EXT\_separate\_specular\_color GL\_EXT\_shadow\_funcs GL\_EXT\_stencil\_two\_side GL\_EXT\_stencil\_wrap GL\_EXT\_texture3D GL\_EXT\_texture\_compression\_s3tc GL\_EXT\_texture\_cube\_map GL\_EXT\_texture\_edge\_clamp GL\_EXT\_texture\_env\_combine GL\_EXT\_texture\_env\_dot3 GL\_EXT\_texture\_filter\_anisotropic GL\_EXT\_texture\_lod GL\_EXT\_texture\_lod\_bias GL\_EXT\_texture\_mirror\_clamp GL\_EXT\_texture\_object GL\_EXT\_vertex\_array GL\_HP\_occlusion\_test GL\_IBM\_rasterpos\_clip GL\_IBM\_texture\_mirrored\_repeat GL\_KTX\_buffer\_region GL\_NV\_blend\_square GL\_NV\_copy\_depth\_to\_color GL\_NV\_depth\_clamp GL\_NV\_fence GL\_NV\_float\_buffer GL\_NV\_fog\_distance GL\_NV\_fragment\_program GL\_NV\_fragment\_program\_option GL\_NV\_fragment\_program2 GL\_NV\_half\_float GL\_NV\_light\_max\_exponent GL\_NV\_multisample\_filter\_hint GL\_NV\_occlusion\_query GL\_NV\_packed\_depth\_stencil GL\_NV\_pixel\_data\_range GL\_NV\_point\_sprite GL\_NV\_primitive\_restart GL\_NV\_register\_combiners GL\_NV\_register\_combiners2 GL\_NV\_texgen\_reflection GL\_NV\_texture\_compression\_vtc GL\_NV\_texture\_env\_combine4 GL\_NV\_texture\_expand\_normal GL\_NV\_texture\_rectangle GL\_NV\_texture\_shader GL\_NV\_texture\_shader2 GL\_NV\_texture\_shader3 GL\_NV\_vertex\_array\_range GL\_NV\_vertex\_array\_range2 GL\_NV\_vertex\_program GL\_NV\_vertex\_program1\_1 GL\_NV\_vertex\_program2 GL\_NV\_vertex\_program2\_option GL\_NV\_vertex\_program3 GL\_NVX\_conditional\_render GL\_SGIS\_generate\_mipmap GL\_SGIS\_texture\_lod GL\_SGIX\_depth\_texture GL\_SGIX\_shadow GL\_SUN\_slice\_accum GL\_WIN\_swap\_hint WGL\_EXT\_swap\_control  
WGL\_EXTENSIONS: WGL\_ARB\_buffer\_region WGL\_ARB\_extensions\_string WGL\_ARB\_make\_current\_read WGL\_ARB\_multisample WGL\_ARB\_pbuffer WGL\_ARB\_pixel\_format WGL\_ARB\_render\_texture WGL\_ATI\_pixel\_format\_float WGL\_EXT\_extensions\_string WGL\_EXT\_swap\_control WGL\_NV\_float\_buffer WGL\_NV\_render\_depth\_texture WGL\_NV\_render\_texture\_rectangle  
GL\_MAX\_TEXTURE\_SIZE: 4096  
GL\_MAX\_ACTIVE\_TEXTURES\_ARB: 4

## PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 6, 1024 x 768 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: GL\_LINEAR\_MIPMAP\_LINEAR picmip: 1 picmip2: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled ATI truform: disabled NV distance fog: disabled Forcing glFinish Initializing Shaders …loading ‘scripts/decals.shader’ …loading ‘scripts/hood.shader’ …loading ‘scripts/sky.shader’ …loading ‘scripts/water.shader’ …loading ‘scripts/window.shader’ …loading ‘scripts/hud.shader’ …loading ‘scripts/ui\_menus\_mp.shader’ …loading ‘scripts/brad.shader’ …loading ‘scripts/carride.shader’ …loading ‘scripts/cloudshadow.shader’ …loading ‘scripts/common.shader’ …loading ‘scripts/effects.shader’ …loading ‘scripts/gfx.shader’ …loading ‘scripts/jeff.shader’ …loading ‘scripts/nodlight.shader’ …loading ‘scripts/paulj.shader’ …loading ‘scripts/river\_pj.shader’ …loading ‘scripts/sfx.shader’ …loading ‘scripts/sun.shader’ …loading ‘scripts/surfacelight.shader’ …loading ‘scripts/talon.shader’ …loading ‘scripts/tankcountry.shader’ …loading ‘scripts/tankhud.shader’ …loading ‘scripts/terrain.shader’ …loading ‘scripts/test.shader’ …loading ‘scripts/transparents.shader’ …loading ‘scripts/treeshadowtest.shader’ …loading ‘scripts/truckride.shader’ …loading ‘scripts/ui\_hud.shader’ …loading ‘scripts/ui\_menus.shader’ …loading ‘scripts/weapons.shader’ …loading ‘fxshaders/jh\_fx.shader’ …loading ‘fxshaders/pj\_fx.shader’ …loading ‘fxshaders/pj\_impact.shader’ …loading ‘fxshaders/weaponfx.shader’ ----- finished R\_Init ----- Parsing menu file:ui/main.menu Parsing menu file:ui/options.menu Parsing menu file:ui/options\_look.menu Parsing menu file:ui/options\_move.menu Parsing menu file:ui/options\_shoot.menu Parsing menu file:ui/options\_misc.menu Parsing menu file:ui/options\_graphics.menu Parsing menu file:ui/options\_sound.menu Parsing menu file:ui/options\_performance.menu Parsing menu file:ui/options\_driverinfo.menu Parsing menu file:ui/options\_credits.menu Parsing menu file:ui/options\_control\_defaults.menu Parsing menu file:ui/options\_graphics\_defaults.menu Parsing menu file:ui/connect.menu Parsing menu file:ui/quit.menu Parsing menu file:ui/vid\_restart.menu Parsing menu file:ui/language\_restart.menu Parsing menu file:ui/snd\_restart.menu Parsing menu file:ui/rec\_restart.menu Parsing menu file:ui/error.menu Parsing menu file:ui/save\_load.menu Parsing menu file:ui/briefing.menu UI menu load time = 590 milli seconds Parsing menu file:ui/pregame.menu Parsing menu file:ui/deadscreen.menu Parsing menu file:ui/victoryscreen.menu UI menu load time = 86 milli seconds

## WARNING: Non-localized objective string is not allowed to have letters in it. Must be changed over to a localized string. Support for regular strings with letters WILL be removed: “TRAINING\_OBJ10” IMPORTANT: This warning will become a script error in a few days! 2 merged lightmaps from 12 original lightmaps Loading surfaces… WARNING: shadertype ‘@world/metal’ couldn’t load image for ‘textures/industrial/metal@blackpipe’ WARNING: shadertype ‘@world/metal’ couldn’t load image for ‘textures/industrial/metal@blackpipe’ WARNING: shadertype ‘@world/wood’ couldn’t load image for ‘textures/normandy/floors/wood@barnboard1’ WARNING: shadertype ‘@world/wood’ couldn’t load image for ‘textures/normandy/floors/wood@barnboard1’ Corrupt JPEG data: premature end of data segment ----- CL\_Shutdown ----- RE\_Shutdown( 1 ) Shutting down OpenGL subsystem …wglMakeCurrent( NULL, NULL ): success …deleting GL context: success …releasing DC: success …destroying window …resetting display …shutting down QGL …unloading OpenGL DLL

## ----- Server Shutdown -----

Hunk\_Clear: reset the hunk ok  
Unsupported JPEG process: SOF type 0xc3

---

<div class="post-metadata">

**Author:** ![system](https://community.khronos.org/uploads/default/original/2X/b/ba89cb49313a0e869198c8be354afde8bcae027e.png) [@system](https://community.khronos.org/u/system)\
**Post date:** [January 13, 2005, 6:31am UTC](https://community.khronos.org/t/trouble-loading-call-of-duty/11316/5 "2005-01-13T06:31:00Z")

</div>

> ## Originally posted by \<rusty19\>: [b]
> 
> ## WARNING: Non-localized objective string is not allowed to have letters in it. Must be changed over to a localized string. Support for regular strings with letters WILL be removed: “TRAINING\_OBJ10” IMPORTANT: This warning will become a script error in a few days! 2 merged lightmaps from 12 original lightmaps Loading surfaces… WARNING: shadertype ‘@world/metal’ couldn’t load image for ‘textures/industrial/metal@blackpipe’ WARNING: shadertype ‘@world/metal’ couldn’t load image for ‘textures/industrial/metal@blackpipe’ WARNING: shadertype ‘@world/wood’ couldn’t load image for ‘textures/normandy/floors/wood@barnboard1’ WARNING: shadertype ‘@world/wood’ couldn’t load image for ‘textures/normandy/floors/wood@barnboard1’ Corrupt JPEG data: premature end of data segment ----- CL\_Shutdown ----- RE\_Shutdown( 1 ) Shutting down OpenGL subsystem …wglMakeCurrent( NULL, NULL ): success …deleting GL context: success …releasing DC: success …destroying window …resetting display …shutting down QGL …unloading OpenGL DLL
> 
> ## ----- Server Shutdown -----
> 
> Hunk\_Clear: reset the hunk ok  
> Unsupported JPEG process: SOF type 0xc3[/b]  
> This is not an OpenGL or driver related problem, its a problem with some data files for the game.

Did you install a game mod or something like that? Because it looks like that causes the trouble.

If that isnt the case some data files got corrupted somehow and reinstalling the game should fix that.

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<div class="post-metadata">

**Author:** ![system](https://community.khronos.org/uploads/default/original/2X/b/ba89cb49313a0e869198c8be354afde8bcae027e.png) [@system](https://community.khronos.org/u/system)\
**Post date:** [January 21, 2005, 12:20pm UTC](https://community.khronos.org/t/trouble-loading-call-of-duty/11316/6 "2005-01-21T12:20:00Z")

</div>

Hey,I got this problem while trying to run Call of Duty…the funny thing is,mine is a new laptop,with a nVidia GeForce 4 Go card,and it was working alright…one day,I loaded MATLAB 7,and the next day,I got an error in Matlab saying ‘could not query opengl’…then call of duty came up with this message…I tried reinstalling the drivers too,bu it didnt work…what should I do??

COD 1.0 build win-x86 Oct 5 2003  
----- FS\_Startup -----  
Current language: english  
Current search path:  
C:\PROGRA~1\CALLOF~1\main\pak6.pk3 (3 files)  
C:\PROGRA~1\CALLOF~1\main\pak5.pk3 (4858 files)  
C:\PROGRA~1\CALLOF~1\main\pak4.pk3 (1668 files)  
C:\PROGRA~1\CALLOF~1\main\pak3.pk3 (1992 files)  
C:\PROGRA~1\CALLOF~1\main\pak2.pk3 (694 files)  
C:\PROGRA~1\CALLOF~1\main\pak1.pk3 (2642 files)  
C:\PROGRA~1\CALLOF~1\main\pak0.pk3 (12828 files)  
C:\PROGRA~1\CALLOF~1/main  
C:\PROGRA~1\CALLOF~1\main\localized\_english\_pak1.pk3 (3736 files)  
localized assets pak file for english  
C:\PROGRA~1\CALLOF~1\main\localized\_english\_pak0.pk3 (1204 files)  
localized assets pak file for english

## File Handles:

29625 files in pk3 files  
execing default.cfg  
couldn’t exec language.cfg  
execing config.cfg  
couldn’t exec autoexec.cfg  
Hunk\_Clear: reset the hunk ok  
…detecting CPU, found AMD w/ 3DNow!  
Measured CPU speed is 0.80 GHz  
System memory is 511 MB (capped at 1 GB)  
Video card memory is 32 MB  
Streaming SIMD Extensions (SSE) supported

## ----- Client Initialization ----- ----- Initializing Renderer ----

## ----- Client Initialization Complete ----- ----- R\_Init ----- Initializing OpenGL subsystem …initializing QGL …calling LoadLibrary( ‘C:\WINDOWS\system32\opengl32.dll’ ): succeeded …setting mode 3: 640 480 FS …using colorbits of 32 …calling CDS: ok …registered window class …created window@0,0 (640x480) Initializing OpenGL driver …getting DC: succeeded …GLW\_ChoosePFD( 32, 24, 8 ) …55 PFDs found …hardware acceleration found …PIXELFORMAT 9 selected …creating GL context: failed …failed hard …restoring display settings …WARNING: could not set the given mode (3) …shutting down QGL …unloading OpenGL DLL ----- CL\_Shutdown ----- RE\_Shutdown( 1 )

Hunk\_Clear: reset the hunk ok  
Could not load OpenGL. Make sure that you have the latest drivers for your video card from the manufacturer’s web site.

---

<div class="post-metadata">

**Author:** ![system](https://community.khronos.org/uploads/default/original/2X/b/ba89cb49313a0e869198c8be354afde8bcae027e.png) [@system](https://community.khronos.org/u/system)\
**Post date:** [January 21, 2005, 12:22pm UTC](https://community.khronos.org/t/trouble-loading-call-of-duty/11316/7 "2005-01-21T12:22:00Z")

</div>

Hey,I got this problem while trying to run Call of Duty…the funny thing is,mine is a new laptop,with a nVidia GeForce 4 Go card,and it was working alright…one day,I loaded MATLAB 7,and the next day,I got an error in Matlab saying ‘could not query opengl’…then call of duty came up with this message…I tried reinstalling the drivers too,bu it didnt work…what should I do??

COD 1.0 build win-x86 Oct 5 2003  
----- FS\_Startup -----  
Current language: english  
Current search path:  
C:\PROGRA~1\CALLOF~1\main\pak6.pk3 (3 files)  
C:\PROGRA~1\CALLOF~1\main\pak5.pk3 (4858 files)  
C:\PROGRA~1\CALLOF~1\main\pak4.pk3 (1668 files)  
C:\PROGRA~1\CALLOF~1\main\pak3.pk3 (1992 files)  
C:\PROGRA~1\CALLOF~1\main\pak2.pk3 (694 files)  
C:\PROGRA~1\CALLOF~1\main\pak1.pk3 (2642 files)  
C:\PROGRA~1\CALLOF~1\main\pak0.pk3 (12828 files)  
C:\PROGRA~1\CALLOF~1/main  
C:\PROGRA~1\CALLOF~1\main\localized\_english\_pak1.pk3 (3736 files)  
localized assets pak file for english  
C:\PROGRA~1\CALLOF~1\main\localized\_english\_pak0.pk3 (1204 files)  
localized assets pak file for english

## File Handles:

29625 files in pk3 files  
execing default.cfg  
couldn’t exec language.cfg  
execing config.cfg  
couldn’t exec autoexec.cfg  
Hunk\_Clear: reset the hunk ok  
…detecting CPU, found AMD w/ 3DNow!  
Measured CPU speed is 0.80 GHz  
System memory is 511 MB (capped at 1 GB)  
Video card memory is 32 MB  
Streaming SIMD Extensions (SSE) supported

## ----- Client Initialization ----- ----- Initializing Renderer ----

## ----- Client Initialization Complete ----- ----- R\_Init ----- Initializing OpenGL subsystem …initializing QGL …calling LoadLibrary( ‘C:\WINDOWS\system32\opengl32.dll’ ): succeeded …setting mode 3: 640 480 FS …using colorbits of 32 …calling CDS: ok …registered window class …created window@0,0 (640x480) Initializing OpenGL driver …getting DC: succeeded …GLW\_ChoosePFD( 32, 24, 8 ) …55 PFDs found …hardware acceleration found …PIXELFORMAT 9 selected …creating GL context: failed …failed hard …restoring display settings …WARNING: could not set the given mode (3) …shutting down QGL …unloading OpenGL DLL ----- CL\_Shutdown ----- RE\_Shutdown( 1 )

Hunk\_Clear: reset the hunk ok  
Could not load OpenGL. Make sure that you have the latest drivers for your video card from the manufacturer’s web site.

---

<div class="post-metadata">

**Author:** ![system](https://community.khronos.org/uploads/default/original/2X/b/ba89cb49313a0e869198c8be354afde8bcae027e.png) [@system](https://community.khronos.org/u/system)\
**Post date:** [January 22, 2005, 3:14am UTC](https://community.khronos.org/t/trouble-loading-call-of-duty/11316/8 "2005-01-22T03:14:00Z")

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Its a known problem, matlab does something funny that breaks OpenGL.

Whatever they do, it aint right and hence their responsibility.

Uninstall Matlab and see if that helps.

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**Author:** ![system](https://community.khronos.org/uploads/default/original/2X/b/ba89cb49313a0e869198c8be354afde8bcae027e.png) [@system](https://community.khronos.org/u/system)\
**Post date:** [January 22, 2005, 1:44pm UTC](https://community.khronos.org/t/trouble-loading-call-of-duty/11316/9 "2005-01-22T13:44:00Z")

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Thanks qwerty,but is there no other way without me uninstalling Matlab?? I do need to work on Matlab now,and I cant uninstall it…I tried reinstalling my graphics card drivers,to no avail…

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**Author:** ![system](https://community.khronos.org/uploads/default/original/2X/b/ba89cb49313a0e869198c8be354afde8bcae027e.png) [@system](https://community.khronos.org/u/system)\
**Post date:** [January 23, 2005, 1:19am UTC](https://community.khronos.org/t/trouble-loading-call-of-duty/11316/10 "2005-01-23T01:19:00Z")

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> Originally posted by \<mrwise\>:  
> Thanks qwerty,but is there no other way without me uninstalling Matlab?? I do need to work on Matlab now,and I cant uninstall it…I tried reinstalling my graphics card drivers,to no avail…  
> Lets put it this way:

If everything worked fine before you installed matlab and everything is screwed after you installed matlab, its pretty obvious who is the culprit and no that is not the driver.

I did a little research and found this at the MathWorks website:

[http://www.mathworks.com/support/solutions/data/1-18IAM.html?solution=1-18IAM](http://www.mathworks.com/support/solutions/data/1-18IAM.html?solution=1-18IAM)

So disable the freaking matlab webserver and see if that helps.

(Why on earth do they manually load the MS software OpenGL implementation at startup? Guess that happens when you let a bunch of PHD do the coding) :eek:

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<div class="post-metadata">

**Author:** ![system](https://community.khronos.org/uploads/default/original/2X/b/ba89cb49313a0e869198c8be354afde8bcae027e.png) [@system](https://community.khronos.org/u/system)\
**Post date:** [January 23, 2005, 6:44am UTC](https://community.khronos.org/t/trouble-loading-call-of-duty/11316/11 "2005-01-23T06:44:00Z")

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Yeah,the problem’s fixed now…Call of duty runs fine…Thanks a lot,qwerty,I did what u said,to disable Matlab web server…I had been informed that web server might have been the culprit,but I didnt know how to disable it…Yeah,and Matlab was the culprit alright…Well,if they didnt let PhDs do the coding,we might have had more problems with Matlab,dont u think?? Thanks once again…

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**Author:** ![system](https://community.khronos.org/uploads/default/original/2X/b/ba89cb49313a0e869198c8be354afde8bcae027e.png) [@system](https://community.khronos.org/u/system)\
**Post date:** [January 23, 2005, 12:49pm UTC](https://community.khronos.org/t/trouble-loading-call-of-duty/11316/12 "2005-01-23T12:49:00Z")

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> Originally posted by \<mrwise\>:  
> Well,if they didnt let PhDs do the coding,we might have had more problems with Matlab,dont u think??  
> Nope! They are very good doing algorithms but most of them suck when it comes to implementing them and dealing with the more “technical” stuff.

Buts thats an completly different debate 😉
