Wanted to program a stripper today, but it keeps outputting the wrong data. I relooked into the MSDN definition of GL_TRIANGLE_STRIP and found that:
Draws a connected group of triangles. One triangle is defined for each vertex presented after the first two vertices. For odd n, vertices n, n + 1, and n + 2 define triangle n. For even n, vertices n + 1, n, and n + 2 define triangle n. N - 2 triangles are drawn.
If I take any triangle that is counter clockwise defined (you know what I mean…), the next (fourth) vertex will create a clockwise triangle. Or am I wrong?