Greetings all!

Just a quick question…
I’ve been exporting my mesh data from 3DS MAX for a while now. But I’ve been using plain triangles. Is there a way to extract Tri-Strip data from MAX? I’m sure I read somewhere that MAX often uses tri-strips internally.
-> I figure if it’s available it would be silly for me not to use it.

Even if MAX uses tri-strips internally you won’t get them.

Nvidia made an strip utility . The input format is not a bin .max file but a text .m file
You’ll have to crteate a .max to .m file converter in order to use the utility which produce a cool bin .strip (format explained in the doc).

Well hope it will help.