Is there a way to shift the OpenGL frame buffer? Seems like a long shot, but if there was I’d be very interested.
The problem comes when I have a TON of vertices to draw, making up lines and polygons, but there are many. Over 200,000 and the hardware I’m using isn’t great. Display lists work well, but there are some memory issues and drawing every line every frame takes a lot of CPU and has a horrible refresh cycle.
I’m working with what I can and thought, “What if the whole buffer can be shifted? Then I could draw once with OpenGL and shift things around fairly cheap!” . . . but I may be way out in left field here.
Let me know, I’m braced for the worst.