Transformations using a vertex array

I have created an object using a vertex array as follows.

 
void draw_pot(void){
		GLdouble ShapeVertexArray[30] = {95,80,80,130,140,130,125,80};
		glBegin(GL_POLYGON);
	        for (int i=0;i<4;i++)
	        glVertex2d(ShapeVertexArray[2*i],ShapeVertexArray[2*i+1]);
		glEnd();

}

I then call the function.

   
void DrawGLScene(GLvoid) {

	
	glClear(GL_COLOR_BUFFER_BIT);
   	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
	glColor3f(0.5,1,1);
    glPushMatrix();
	draw_pot();-function called.
	glrotatef(90,1,0,0);
	glPopMatrix;
	glColor3f(0,1,0);
	draw_stem();
	//drawCircle();
	draw_petal();
	glFlush();

As you can see i have tried to draw the pot and then create another instance of the pot in a different place but have been unsuccessful.

Any ideas?

In the code in your post, you only draw it once. Did you mean to call draw_pot again between the rotate and popmatrix calls?

p.s. careful with the terminology - you’re storing vertices in an array, but you aren’t using it as a vertex array, as in glDrawArrays.

I did mean to call it again. How do i store it in a vertex array instead of an array?

How do i use glDrawArrays?

oh c’mon…

there’s documentation all over the place…
google ‘glDrawArrays’, you’ll get mucho hits.

Do yourself a favor and buy the red book.

http://www.amazon.com/exec/obidos/tg/det…=glance&s=books

Then, do us all a favor and buy the blue book.

http://www.amazon.com/exec/obidos/tg/det…=glance&s=books

You’ll be rockin’ with vertex arrays in no time, you may even use display lists too.