I am totally new to 3D modeling and 3D programming, so if someone could provide me some suggestions here on how to proceed I would really appreciate it, and I apologize if this is a FAQ, if it’s already been answered you can point me to links and I’ll appreciate it:
Basically, given a real-life 3D object, i.e. a bottle, a can, a box, a house, a car etc. What are some of the best ways to made a .3ds file that is a model of that object? I know of the existence of 3D Studio Max but haven’t looked at it yet, is that the best out there?
I have started learning OpenGL C++ programming but constant calls to glVertex3f and glColor3f I’m betting are not typically the way to go.
Any pointers in the right direction or suggestions would be appreciated.