Sorry for posting as a new topic though it’s not new. But I need some attention!!!
The other description of my problem is in the title “SwapBuffers()…”.
After finding my code did not perform as advertised in graphics card I tried a new method. I did not draw anyting but rotated my scene and issued SwapBuffers(). Turned out it took almost the same time as the case when there are several millions of polygons.
So, what a waste of efforts to implement dispaly list and vertex array with strips.
What does glGetString() say for GL_VENDOR, GL_VERSION, GL_EXTENSIONS?
What’s the PIXELFORMAT you selected?
Use DescribePixelFormat() to fill a pfd structure and look at all fields in the debugger,
especially the dwFlags. Is this the pixelformat you wanted?