mdive
1
hello.
In Microsoft DirectX, we often use TLVertex for 2D background image rendering.
In OpenGL, how do I render 2D background image? What kind of vertex can I use?
If you know solution, I’m glad to listen the solution.
sorry, my broken English.
thanks.
2 solutions :
1/Use glDrawPixels
2/Use a textured quad (with proper projection matrix, ie orthographic projection)
mdive
3
I try to get 2D image by textured quad and glOrtho function. And I got 2D image.
I’m glad to hear your advice.
Thank you very much.