Timing drawing of points.

Hi, Im stuck on drawing points at different times.
I want to draw one set of points for 10 seconds, then another set of points for 10 seconds.
Do I have to implement this in C or is there a way to do it in opengl?

Thanks

OpenGL is a graphic API there is nothing for timers management.
These opengl based APIs may interest you:

GLFW
SDL
AllegroGL

hi, thanks.
GLFW has a way of doing it:


t = glfwGetTime();
     printf("
 %f", t);
     // after 10 seconds pause.
     if (t > 10.0 && t < 10.8)
        system("pause");