very short description:
- iso-tile array(100x100)
- loop through array and render textures according to the array-values. (very simple!)
but i think in a broader perspective. an array with a size of 1000x1000 or larger.
so here is my question:
how can i figure out what tiles are in my visible area to speed up rendering process.
i have no idea. maybe i think too complicated.
if you have any suggestions or if there is some documentation available, please let me know.
does anyone know how to improve tile-engines? (data is not stored in arrays?)
Thanks in advance,