This is the error message i get when i try to start Jedi Knght 2. I hope someone can make some sense out of it.
JK2: v1.02a win-x86 Mar 4 2002
Initialising zone memory …
----- FS_Startup -----
Current search path:
C:\JediKnight2\gamedata\base\assets1.pk3 (3145 files)
C:\JediKnight2\gamedata\base\assets0.pk3 (6659 files)
C:\JediKnight2\gamedata/base
9804 files in pk3 files
execing default.cfg
execing jk2config.cfg
couldn’t exec autoexec.cfg
…detecting CPU, found x86 (P5/Pentium2, MMX)
------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------- Force Feedback Initialization -------
…inhibited, not initializing
----- Client Initialization -----
----- Initializing Renderer ----
----- Client Initialization Complete -----
— Common Initialization Complete —
Working directory: C:\JediKnight2\gamedata
----- R_Init -----
Initializing OpenGL subsystem
…initializing QGL
…calling LoadLibrary( ‘C:\WINDOWS\SYSTEM\opengl32.dll’ ): succeeded
…setting mode 3: 640 480 FS
…using colorsbits of 16
…calling CDS: ok
…registered window class
…created window@0,0 (640x480)
Initializing OpenGL driver
…getting DC: succeeded
…GLW_ChoosePFD( 16, 16, 0 )
…23 PFDs found
…GLW_ChoosePFD failed
…GLW_ChoosePFD( 16, 16, 0 )
…23 PFDs found
…GLW_ChoosePFD failed
…failed to find an appropriate PIXELFORMAT
…restoring display settings
…WARNING: could not set the given mode (3)
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
…wglMakeCurrent( NULL, NULL ): success
…shutting down QGL
…unloading OpenGL DLL
GLimp_Init() - Invalid GL Driver
Thanks