Hi,
scene rendered by my application contains some thin and long cylinders (radius=3 units, length=3000 units). When I try to render this scene in a 300x300 window these cylinders not always rendered by OpenGL and sometimes they are rendered only partially. I understand that being scaled into 300x300 window these cylinders have diameter only about 0.5 pixel but I’d like to see them rendered always at least as 1 pixel line. Is it possible with OpenGL?
Thanks