there is no Joint class in assimp? so how to animate the fbx model with pose of Joints by manually set every frame?
thanks!
This isnât an OpenGL question. Your more likely to net the info you seek from the question you posted to the Assimp Discussion Forum:
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âBonesâ and âJointsâ are interchangeable terms within this context. They both mean the same thing: the transform applied to a particular part of the model.
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thanks. So if not related to other type of âJointâ other than the default one which imported from fbx as in any GameEngine, or not related to IK, the Joint can be treated the same as the Bone, right?