in one window,use opengl version 1.1;
in another window,use opengl version 3.3;
in one window,use opengl version 1.1;
in another window,use opengl version 3.3;
What you’re really asking is, with one application, can I render to two different windows using two different OpenGL contexts, where each context has been created targeting a different OpenGL version?
This is a function of your graphics drivers. Probably so. Try it and see:
This topic was automatically closed 183 days after the last reply. New replies are no longer allowed.