Originally posted by duhroach:
[b]I haven’t had the chance to look at the GDI specs, but will it allow you to specify the type of pixels you want to read back? (GL_READ, GL_DEPTH etc?)
Looking at the code, I don’t see how, but I’ve never really tried. MovieMaker.cpp calls the BitBlt function using the wglGetCurrent DC. So check the MSDN pages or google search on those keywords.