How do you put that super shiny, very reflective metal look onto a 3d polygon? If anyone has specific code, that would be great.
Edit the materials properties. See the Red book for details.
Check out BMChooser on the UGBoolat page
This looks like something you may be interested in.
[This message has been edited by shawge (edited 11-17-2000).]
You probably mean sphere-mapping
check out nehes
I think he/she means environment mapping? Can’t post more now, I’m off to the pub
NeHe’s tutorial on this: http://nehe.gamedev.net/tutorials/lesson24.asp
it’s also in the red book. (chapter 9? whatever the texture mapping chapter is. you’re looking for “sphere mapping” or “environment mapping”)