I finally got my texture mapping to work.
I mapped the background of a mountain onto a GL_QUAD, that quad is farther back on the Z axis than my objects. But when I run it the background looks great but my objects have lost almost all of they color, they have a blusish tint to them, also when I rotate my objects the background goes away…or it gets very dark…its hard to tell. When I remove the lighting effects… my objects have no color or shading or anything, but the background doesn’t disapear when I rotate.
Could my light position be in the wrong place?
Thanks for any help