Is it possible to share textures(texture objects) between rendering contexts, like you can with display lists? It’d be a shame to have to reload the texture each time I switch contexts.
Before you recommend using only one context, let me specify my situation. I have one doublebuffered context associated with teh window. The other is single buffered and associated with a memory device context(+DIB). Perhaps I can just use one context, but I’m not sure if it’s possible to use the same RC in both cases. Do rendering contexts store or factor in information concerning depth buffer bits, double buffering, etc, or is that all handled with the device context, and thus I can assocaite the RC with any device context.
Anyone? Help, as always, is appreciated.