I am creating a building in OpenGL which I have created in 3D Studio Max and I have exported all the vertices and mapped jpeg textures to everything which has worked really well apart from one thing.
Where the rafters run parallel with the roof, because it is at an angle and not vertical or horizontal, the textures ripple (go all wobbly where the two textures meet) when I move around the room. I have tried altering the texture with tiling but I cannot get around it.
I am new to OpenGL so this may be a common problem but I cannot find an answer on forums as I am not sure what to search for.
Any help will be appreciated