Yes, I did and I have found the binary and header files for GLEW and it says that we have to include glext.h( and they haven’t mention any thing about its binary file glext.lib or glext.cpp for e.g) as gl.h after glew.h to avoid having an error and I have used a copy of glext.h in my GL file, !!!the new thing I have got (only on my laptop Gf 8600M GS, because currently I have a virus attack on my desk top…) !!! is that I can use the texture internal format even if I don’t include glext.h, this when I used all relative texture commands with ARB except
where it says that it is not defined function therefore I have used
function, but I still can’t use the returned value from texture as height value in the current vertex ??? Does that mean that my problem is not the internal texture format and how can I check if the internal format is working well or not …
Other question if the internal texture format is not supported from my Gf 8600M GS I should get error from the first or ??
and now I would like to know when I have to use glext with glew and when it is sufficient to use glew alone… and was it really that my last problem was because I have to use all functions with ARB or without ???
Any way I can get the internal texture format in my case GL_RGBA32F_ARB , but it didn’t solve my problem I still have crashed program if I want to get height from texture in VS?
I have done another trial, so I have taken the vertex (x,y,z = height from text) to pass them the the fragment and have a look where is the problem like:
gl_FragColor = new_vertex;
for vertex(x,y,0) works but vertex(x,y,z) crashes
So what else can I do to figure out the problem…
Thanks for any help.