My second problem I’ve encountered…
I’m making an object-oriented program now, that draws object that are specified in the init. I also included the ability to set colors and textures of planes of the object.
What I have is an object that is colorred yellow, after that another object is drawn with a texture (the texture is a BMP and has a white background).
What happens is that it draws both objects nicely, but for some odd reason it SEEMS as if it does an addition to the colors (the red in the texture becomes orange-ish, the white yellow)
Also appear the white parts of the texture as a grey-ish color WHEN there is no color defined before it is drawn.
I have the vague idea that I set some transparency property somewhere, but I can’t locate it…
Any tips on what the problem could be and how I can get it out?
[This message has been edited by Structural (edited 11-19-2002).]