Thanks in advance for putting up with what I’m afraid is a pretty simple question.
I have a 32 by 32 vertex surface I want to use for a terrain split up as an array of triangle strips (an array of 31 vertex arrays). I want to apply a single texture to the whole collection (not once per strip). How do I do this in OpenGL ES? Or is there a simpler way to accomplish what I want (I couldn’t figure out how to make one continuous strip out of them)?
If I understand what I’m reading, glMultiDrawArrays or glMultiDrawElements would be what I need, but it appears as though they are not available in ES. (Correct?) What is the workaround?
Thanks for any replies.