Hello everyone here is my problem, I created this demo that creates a mirrow effect, with a couple of glutSolidTeapot( ) func, then I rotate, and translate the scene on the X-axis 45 degress like so
glRotatef(45.0, 1.0, 0.0, 0.0);
ok the above gives a cool effect of the camera on top of ceiling looking down on the scene, now I am trying to do the same thing again I have the exact code but now the rotation screws the entire scene, the only thing different is that I am using a texture to texture map a Quad with a tree, note that drawscene( ) does the pushing and popping of the matrices for each object drawn like so
//draw first teapot
//draw mirrow or QUAD
you get the idea, if you still need more code just ask, I want to have this thing worked out it’s beginning to be a pain in the assss. Thanks in advance.