Textures and Rendering to a Bitmap

For some reason textures are not used when I render to a bitmap (in memory). When I draw to a screen DC the textures appear as they should.

Is there some limitation/trick I’m unaware of?

Thanks in advance.

Did you recreate your textures in your offscreen rendering context (I mean glGenTextures, glBindTextures, glTexImage2D) ???

As your offscreen rendering context is a new one, the textures you binded for your screen rendering context are not part of this new rendering context !

Tell me if it doesn’t work !


Worked like a charm! Thanks man!