Hi to all
I have just one question…
I have one wall - big wall, created with 2 triangles
And this wall is texutred with bricks (the texture is tiled sometimes)
I want when i shot the wall i add new texture, which present the result of the shot.
How to do that?
Find the Up and Right Vectors of the wall. Normalize them.
u = up vector
r = right vector
x,y = intersection with wall (where gun hit)
I think thats how it goes. Havn’t done decaling in a while
[This message has been edited by chxfryer (edited 02-25-2002).]
Anyway, there’s a nice tutorial about decaling @ flipCode: http://www.flipcode.com/tutorials/tut_decals.shtml
Thanks a lot
You are right, the tuotiral is very good